
Dedicated to exposing and denouncing Square's most dismal failure.
Introduction
Chrono Trigger: A true "Dream" project?
Where Chrono Trigger went wrong
Could Chrono Trigger have been saved?
Links
However, all was not well in the gaming community.
As Chrono Trigger "story planner" Masato Kato (one of the non-Dream Team developers) said in an interview with Yasunori Mitsuda's Procyon Studio:
Later in the interview, Masato Kato elaborates on this issue:
There is also this quote from Chrono Trigger English translator Ted Woolsey, taken from an interview conducted by Bob Rork:
Q: "What were the easiest/hardest games for you to translate? Why?"
For more information on Chrono Trigger, try Chrono Shock.